KIL-Gaming

The increasing numbers of smartphone users are fueling the mobile gaming market in India. Approximately 4 to 5 Crore people play games on their smartphones and feature phones, with an annual growth rate of 40 per cent to 50 per cent. Mobile gaming revenues are currently estimated at Rs. 1300 Crores across all revenue models and is expected to cross Rs. 2500 Crores by 2022. The cyber cafe market is currently estimated at 3,000 cafes in India with games, of which 1,500 have five machines or more dedicated to games. It’s estimated that there are 250,000 active PC/MMO players. An average Indian game developer company makes around Rs. 10.4 Crores within two years of startup as per a latest report by Nasscom. In 2016, India joined the world leaders in the gaming industry. In Q2 2016, India ranked fifth globally by game downloads. According to the report, it is expected to surpass both Russia and Brazil in the coming years.

Experts say that increasing adoption of smartphones has enabled mobile gaming to leapfrog in a big way and India is well positioned to be the next major gaming market. They say that the lower-tier Indian cities also have a large contribution in the rising market.

Toyam Industries Limited management wants to cash in on this segment of Rs. 1300 Crores per year considering fighting games are one of the most popular segment in mobile and internet gaming and having a game based upon an Indian fight league will attract a large base from young generation. Toyam Industries has already registered K1L logo for mobile and online gaming development.